Game Design
Here you can find all of my game design projects and resume.
“By the Creed we stand,
stand among the shadows,
shadow’s secrets grow,
grow within you.”
The Initiate is a demonstration of junior level game design proficiency, specifically emergent combat design.

The Initiate pitch deck aims to give an overall description and overhead snapshot of the game while going into some of its features. This deck homes in on the theme with its design and aesthetic to give the viewer a sense of what type of game is being purposed. The Initiate includes special gameplay systems.
Welcome to the Down Under Dome. Where the new sport of Boomyrangin’ is literally exploding onto the scene. The Down under Dome is calling all “Austentatious” Aussies to have a blast and blow away the competition in friendly explosive fun!
The purpose of the Boomyrangs pitch deck is to generate interest, intrigue, and desire to see the potential of this game. This deck has a focus on a simplistic but deep combat design with unique interactions.

Rumors of a powerful spirit spread throughout Middle-Earth. Beneath the leaves of Lothlorien, it sleeps and festers, waiting for a worthy master to reveal itself to.
The Lord of the Rings: The Whisper in The Woods Tabletop Campaign Game portrays the ability to respect a well-known intellectual property, develop a new gameplay system, actively balance a system with playtesting and collaboration, as well as keeping track of revisions.
Rancher Wranglers is a text-based adventure game of wits and examination of the magical world of Reatura, featuring many different animals with their own special attributes and abilities. Get lost in the race against time to acquire new animal friends in Reatura.
Rancher Wranglers challenged me to think creatively and design a narrative that could be played. I learned how to use a software called Twine to create a single player text-based adventure game.
Twine allowed me to manipulate simple code to build experiences for the player. This project focuses more on narrative rather than the gameplay itself.


*Pumpkin Protector* is a demonstration of junior level game design, programming, and art proficiency within a cooperative team environment.
*Game title subject to change*
The goal of this challenge is to imitate a small portion of the industry pipeline by taking a level design, modeling & programming it–while emulating team production.